Voxium game docs

Docs

Core information for the Voxium fantasy voxel MMO: the game loop, resources, item crafting, combat stats, starting classes, and level 20 class paths.
GameVoxium is planned as a simple fantasy voxel MMO on Abstract with gathering, crafting, PvP, and gold rewards.ResourcesPlayers gather voxel-world materials that feed item crafting, upgrades, trading, and future territory loops.ItemsThe forge starts with community-made weapons and expands into armor, accessories, class gear, and utility items.StatsItems roll combat stats such as damage, defense, block, crit, haste, spell power, healing, durability, and value.

Game Loop

Gather resources, craft usable gear, improve your build, then enter PvP to win fights and earn gold. The current forge is the first playable pipeline for creating item candidates before the full MMO world is ready.

Resources & Items

Resources should matter across crafting, upgrades, trading, and rarity. Items should stay voxel-readable and connect directly to class roles, weapon choices, armor weight, and build stats.

Stats

Voxium gear tracks damage, defense, block, critical chance, haste, spell power, healing power, durability, value, and class affinity so every item has a clear purpose.

Classes

Players choose one starting class. At level 20, each class splits into two directions, giving every player a defensive, offensive, support, control, or specialist path inside their chosen class fantasy. Path selection is optional, but it is the optimal route for stronger level 20 scaling. The current in-game maximum level is 50.

Classes & Level 20 Paths

Warrior

Front-line melee fighter with heavy armor scaling.

Starts at level 1 and can level to 20 before choosing a path. Level cap: 50.

Level 20 Paths Optional
KnightDefensive tank path with shields, block, stamina, and armor.
GladiatorAggressive melee path with damage, crit, and dueling pressure.

Ranger

Mobile ranged fighter with precision, traps, and dexterity.

Starts at level 1 and can level to 20 before choosing a path. Level cap: 50.

Level 20 Paths Optional
HunterPrecision ranged path with traps, marks, and long-range burst.
BeastmasterCompanion and mobility path with pet support and sustained pressure.

Mage

Arcane caster with spell power, runes, shields, and control.

Starts at level 1 and can level to 20 before choosing a path. Level cap: 50.

Level 20 Paths Optional
ElementalistFire, ice, and lightning damage path with strong spell scaling.
ArcanistControl and shielding path with mana tricks and utility.

Rogue

Fast melee skirmisher with burst, dodge, poison, and luck.

Starts at level 1 and can level to 20 before choosing a path. Level cap: 50.

Level 20 Paths Optional
AssassinStealth burst path with poison, backstabs, and high crit.
DuelistEvasive melee path with counters, parries, and rapid strikes.

Shaman

Nature and spirit caster with healing, totems, and hybrid weapons.

Starts at level 1 and can level to 20 before choosing a path. Level cap: 50.

Level 20 Paths Optional
DruidNature healing path with regeneration, forms, and sustain.
SpiritcallerTotem and spirit path with curses, summons, and support magic.

Cleric

Holy support with healing, protection, and anti-undead pressure.

Starts at level 1 and can level to 20 before choosing a path. Level cap: 50.

Level 20 Paths Optional
PaladinHoly tank path with armor, shields, and defensive support.
PriestDedicated healing and buffing path with strong wisdom scaling.